Avagogy: Teaching and Learning Through Immersive Media
Are you ready for the future of learning? It’s here ready or not, virtual worlds, serious games, and other immersive media once a novelty has becoming a standard in progressive instructional environments.
Helen Landmesser and Dr. Stephen Bronack will explain to us precisely what immersive media is and update us on emerging trends in immersive learning environments. They will also share experiences and projects at www.simhub.org within the University Center educational institutions using the various immersive platforms.
Helen Landmesser serves as the SimHub™ project manager at the University Center of Greenville. She has been a jack-of-all-trades this past year as part of the start up of the SimHub, which opened in Sept 2010. She helps faculty grantees with all aspects of their grants. She coordinates and promotes the TeachME™ simulator. She is currently supervising our projects in the virtual platforms of Second Life, Teleplace and Jibe.
Prior to this assignment, Helen worked in a support role with the Clemson Master of Teaching Middle Grades program at UCG and served on the early college proposal committee, another initiative of UCG. Her other experience is in manufacturing training, teaching, outside sales and sales support.
Helen has a Masters in Teaching from Clemson University and a Bachelors of Science in Microbiology, also from Clemson.
Dr. Stephen Bronack, associate professor in the Eugene T. Moore School of Education, is creating and investigating new worlds for learning. Significant components of the online Human Resource Development graduate degree program in which he teaches are being offered within virtual worlds. Dr. Bronack and his colleagues are investigating personality and relationship factors that impact successful learning among distributed learners, to inform the development of new educational systems and methods of instruction.
In addition to directing SimHubTM, Dr. Bronack currently serves as Chairman of the Board of the Virtual World Consortium, a research and development partnership among universities, school systems, and software developers studying innovative uses of virtual worlds to advance education and training. The consortium hosts a collection of virtual world platforms currently used by K-12, undergraduate, and graduate students and instructors in topics such as science, psychology, curriculum development, and educational leadership. The consortium also supports grant-funded research.
Dr. Bronack is associate editor of the Journal of Virtual World Research and the International Journal of Gaming and Computer-mediated Simulations. He holds a Ph.D. in Instructional Technology from the University of Virginia.